![]() Once that happens, though, things take a drastic turn and Fubuki becomes a true joy. When combined, all these factors make Fubuki a challenge to play until Hull (B) and the upgraded Torpedo module are unlocked and equipped. In her early configuration, Fubuki must almost adopt American-style destroyer tactics of using islands to shield her while she launches torpedoes from a favorable position. This flies in the face of traditional Japanese destroyer game play to this point: that of the stealthy ninja striking unseen. They have a paltry 6.0 km range - oddly worse than those of Mutsuki - to go with Fubuki’s detection radius of 6.9 km. Fubuki won't be doing a lot of offensive work with her main battery that distinction is left to her three triple-tube torpedo launchers, a notable upgrade over the two launchers of immediate predecessor Mutsuki.Ĭaptains of stock, un-upgraded Fubuki will struggle to make her baseline torpedoes work well. ![]() Her resulting main battery armament of two double-barreled 127mm turrets is perhaps sufficient for self-defense, but the reload time of her guns is a anemic 8 seconds. Fubuki in World of Warships is missing one of the aft turrets she had historically. ![]()
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